By the end you will have created a crowded city street scene with humanoid characters walking along a pavement and avoiding each other as well as a simulation of a school. You will discover how patterns of movement can be formed from the simpliest of rules that mimic crowd behaviour in the real world. Supported Development Platforms: Windows, MacOsĮxample Project: Examples projects can be downloaded from our download page. In this project you will be working with a high number of agents to simulate crowd behaviour. Each agent can have its own Behaviour Tree running on a separate thread. Multithreading and Realtime Retargeting: AtomsUnreal distributes the simulation on all available CPU cores and can retarget animation from different skeletons at run time. Hybrid Workflow: Atoms supports multiple softwares and each integration shares the same workflow you can easily share data between all Atoms supported applications (i.e.Customizable: Users can customize their crowds using C++ and Blueprint.Animation Quality: The simulation is completely skeleton based for great animation quality.Skeleton Instancing and Abstract skeleton: AtomsUnreal is the first commercial solution for Unreal Engine supporting Skeletal Mesh Instancing. AtomsUnreal enables users to build crowds in their projects without compromising on the number of agents being displayed.
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